This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
2bfbb96df8751032b41e0e70870449ab05807284
UnrealEngineUWP
/
Engine
/
Source
/
Developer
/
MeshUtilities
/
Private
History
Krzysztof Narkowicz
81fd5a321a
Lumen Mesh Cards - fixed hang when generating poorly constructred meshes and due to an EmbreeRay bug, EmbreeRay.ray.tfar.ray.tnear was further than EmbreeRay.ray.tfar
...
#preflight skip #jira udn [CL 24230480 by Krzysztof Narkowicz in ue5-main branch]
2023-02-15 10:25:39 -05:00
..
MeshCardRepresentationUtilities.cpp
Lumen Mesh Cards - fixed hang when generating poorly constructred meshes and due to an EmbreeRay bug, EmbreeRay.ray.tfar.ray.tnear was further than EmbreeRay.ray.tfar
2023-02-15 10:25:39 -05:00
MeshDistanceFieldUtilities.cpp
…
MeshRepresentationCommon.cpp
Merge BlendMode and BlendModeStrata to reduce code divergence, and ease maintenance.
2023-01-13 14:19:13 -05:00
MeshRepresentationCommon.h
Lumen Mesh Cards - fixed infinite loop when generating mesh cards for large meshes and EmbreeRay.ray.tfar + 0.01f was equal to EmbreeRay.ray.tfar. Now hits against previous primitive are ignored and ray is always advanced by a smallest possible increment.
2022-09-28 10:18:58 -04:00
MeshUtilities.cpp
Load the MeshBoneReduction module as soon as the MeshUtilities module starts up, as it could be needed at any time from a background thread
2023-02-06 06:18:31 -05:00
MeshUtilitiesPrivate.h
Fix issues with alternate skin profiles and high-precision skin weights
2023-01-20 11:12:19 -05:00
SkeletalMeshTools.cpp
Remove doubles from mesh processing
2022-10-03 19:39:31 -04:00
SkeletalMeshTools.h
Support for 16-bit skin weights on the skelmesh.
2022-09-27 19:48:05 -04:00