Files
UnrealEngineUWP/Engine/Source/Developer/LowLevelTestsRunner/LowLevelTestsRunner.Build.cs
chris constantinescu 4e7e7f9f3f LLT cleanup and improvements/updates:
- remove dependency on LaunchEngineLoop.cpp which also allows compilation against engine to succeed
- LowLevelTestsRunner no dependency on engine modules required: Launch, Core, Project
- EXPLICIT_TESTS_TARGET definition for self-contained tests: test modules and targets that derive from TestModuleRules/TestTargetRules respectively
- Cleanup Launch dependencies from existing explicit tests
- Cleanup redundant flags from existing explicit tests
- rename Self -> Foundation for in Horde
- additional platform fixes
Default #preflight 63e14d37244dc45a20e29337
All platform/tests LLTs #preflight 63e022f91b44ee7cb1c11d60
#rnx

[CL 24035900 by chris constantinescu in ue5-main branch]
2023-02-06 14:27:24 -05:00

31 lines
681 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
namespace UnrealBuildTool.Rules
{
public class LowLevelTestsRunner : ModuleRules
{
public LowLevelTestsRunner(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.NoPCHs;
PrecompileForTargets = PrecompileTargetsType.None;
bUseUnity = false;
bRequiresImplementModule = false;
PublicIncludePaths.AddRange(
new string[]
{
Path.Combine(Target.UEThirdPartySourceDirectory, "Catch2", "v3.0.1", "src")
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
/* Add any extra deps here, should not require any UE modules */
}
);
}
}
}