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- remove dependency on LaunchEngineLoop.cpp which also allows compilation against engine to succeed - LowLevelTestsRunner no dependency on engine modules required: Launch, Core, Project - EXPLICIT_TESTS_TARGET definition for self-contained tests: test modules and targets that derive from TestModuleRules/TestTargetRules respectively - Cleanup Launch dependencies from existing explicit tests - Cleanup redundant flags from existing explicit tests - rename Self -> Foundation for in Horde - additional platform fixes Default #preflight 63e14d37244dc45a20e29337 All platform/tests LLTs #preflight 63e022f91b44ee7cb1c11d60 #rnx [CL 24035900 by chris constantinescu in ue5-main branch]
31 lines
681 B
C#
31 lines
681 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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namespace UnrealBuildTool.Rules
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{
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public class LowLevelTestsRunner : ModuleRules
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{
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public LowLevelTestsRunner(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.NoPCHs;
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PrecompileForTargets = PrecompileTargetsType.None;
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bUseUnity = false;
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bRequiresImplementModule = false;
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PublicIncludePaths.AddRange(
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new string[]
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{
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Path.Combine(Target.UEThirdPartySourceDirectory, "Catch2", "v3.0.1", "src")
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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/* Add any extra deps here, should not require any UE modules */
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}
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);
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}
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}
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}
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