Files
UnrealEngineUWP/Engine/Config/Windows/BaseWindowsEngine.ini
christopher waters be67f1c549 Changing GetBindlessConfiguration to not use FShaderSettingHelper for now since RHIParseBindlessConfiguration handles the non-empty CVar override correctly for these settings.
Turning bindless samplers back on for PC D3D RayTracing shaders.

#jira UE-171919
#preflight 63f6930826233b957f42b041
#rb chris.kulla

[CL 24372028 by christopher waters in ue5-main branch]
2023-02-22 18:02:28 -05:00

24 lines
456 B
INI

[Audio]
AudioCaptureModuleName=AudioCaptureRtAudio
[OnlineSubsystem]
LocalPlatformName=WIN
[DeviceProfileManager]
DeviceProfileSelectionModule="WindowsDeviceProfileSelector"
[OnlineServices.EOS.Auth]
DefaultExternalCredentialTypeStr=Steam
[PCD3D_SM5]
BindlessResources=Disabled
BindlessSamplers=RayTracingOnly
[PCD3D_SM6]
BindlessResources=Disabled
BindlessSamplers=RayTracingOnly
[SF_VULKAN_SM5]
BindlessResources=Disabled
BindlessSamplers=Disabled