Files
UnrealEngineUWP/Engine/Config/Android/DataDrivenPlatformInfo.ini
florin pascu fbeaaad187 User friendly labels for Shader Preview Levels
#rb Gregory.Yepes
#preflight 63efae001d71bcd262fbf88d

[CL 24287942 by florin pascu in ue5-main branch]
2023-02-17 14:26:21 -05:00

93 lines
3.5 KiB
INI

[DataDrivenPlatformInfo]
bIsConfidential=false
TargetSettingsIniSectionName=/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
bHasDedicatedGamepad=false
bInputSupportConfigurable=false
DefaultInputType=Touch
bSupportsMouseAndKeyboard=false
bSupportsGamepad=true
bCanChangeGamepadType=true
bSupportsTouch=true
GlobalIdentifier=3619EA87DE704A48BB1551754423C26A
NormalIconPath=Launcher/Android/Platform_Android_24x
LargeIconPath=Launcher/Android/Platform_Android_128x
XLargeIconPath=
AutoSDKPath=Android
TutorialPath=SharingAndReleasing/Mobile/Android
bIsEnabled=true
bUsesHostCompiler=false
bUATClosesAfterLaunch=false
PlatformGroupName=Mobile
[PreviewPlatform AndroidES31]
EnabledCVar=ini:Engine:Android:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings:bBuildForES31
PlatformName=Android
ShaderPlatform=OPENGL_ES3_1_ANDROID
ShaderFormat=GLSL_ES3_1_ANDROID
ActiveIconName=LevelEditor.PreviewMode.AndroidES31.Enabled
InactiveIconName=LevelEditor.PreviewMode.AndroidES31.Disabled
MenuTooltip=NSLOCTEXT("PreviewPlatform", "PreviewMenuTooltip_ES31", "Mobile preview using Android ES3.1 quality settings.")
IconText=NSLOCTEXT("PreviewPlatform", "PreviewIconText_ES31", "Android ES3.1")
DeviceProfileName=Android_Preview_OpenGL
[PreviewPlatform AndroidVulkan]
EnabledCVar=ini:Engine:Android:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings:bSupportsVulkan
PlatformName=Android
ShaderPlatform=VULKAN_ES3_1_ANDROID
ShaderFormat=SF_VULKAN_ES31_ANDROID
ActiveIconName=LevelEditor.PreviewMode.AndroidVulkan.Enabled
InactiveIconName=LevelEditor.PreviewMode.AndroidVulkan.Disabled
MenuTooltip=NSLOCTEXT("PreviewPlatform", "PreviewMenuTooltip_AndroidVulkan", "Mobile preview using Android Vulkan quality settings.")
IconText=NSLOCTEXT("PreviewPlatform", "PreviewIconText_AndroidVulkan", "Android Vulkan")
DeviceProfileName=Android_Preview_Vulkan
[PreviewPlatform AndroidVulkanSM5]
EnabledCVar=ini:Engine:Android:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings:bSupportsVulkanSM5
PlatformName=Android
ShaderPlatform=VULKAN_SM5_ANDROID
ShaderFormat=SF_VULKAN_SM5_ANDROID
ActiveIconName=LevelEditor.PreviewMode.AndroidVulkanSM5.Enabled
InactiveIconName=LevelEditor.PreviewMode.AndroidVulkanSM5.Disabled
MenuTooltip=NSLOCTEXT("PreviewPlatform", "PreviewMenuTooltip_AndroidVulkanSM5", "Mobile preview using Android Vulkan SM5 quality settings.")
IconText=NSLOCTEXT("PreviewPlatform", "PreviewIconText_AndroidVulkanSM5", "Android VK SM5")
DeviceProfileName=Android
[ShaderPlatform OPENGL_ES3_1_ANDROID]
Language=OpenGL
MaxFeatureLevel=ES3_1
ShaderFormat=GLSL_ES3_1_ANDROID
bIsMobile=true
bIsAndroidOpenGLES=true
bTargetsTiledGPU=true
bSupportsMobileMultiView=true
bNeedsOfflineCompiler=true
bSupportsManualVertexFetch=false
bSupportsClipDistance = false
FriendlyName=LOCTEXT("FriendlyShaderPlatformName_AndroidES31", "Android Opengl ES31")
[ShaderPlatform VULKAN_ES3_1_ANDROID]
Language=Vulkan
MaxFeatureLevel=ES3_1
ShaderFormat=SF_VULKAN_ES31_ANDROID
bIsMobile=true
bTargetsTiledGPU=true
bSupportsMobileMultiView=true
bNeedsOfflineCompiler=true
bSupportsIndexBufferUAVs=true
bSupportsManualVertexFetch=false
bSupportsClipDistance = false
FriendlyName=LOCTEXT("FriendlyShaderPlatformName_AndroidVulkan", "Android Vulkan ES31")
[ShaderPlatform VULKAN_SM5_ANDROID]
Language=Vulkan
MaxFeatureLevel=SM5
ShaderFormat=SF_VULKAN_SM5_ANDROID
bTargetsTiledGPU=true
bNeedsOfflineCompiler=true
bSupportsIndexBufferUAVs=true
bSupportsManualVertexFetch=false
bRequiresDisableForwardLocalLights=true
bWaterUsesSimpleForwardShading=true
FriendlyName=LOCTEXT("FriendlyShaderPlatformName_AndroidVulkanSM5", "Android Vulkan SM5")