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2beffd52ea73b29454f7fe67e580794352c7253a
UnrealEngineUWP/Engine/Source/Editor/LandscapeEditor
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michael dupuis 7efd5770ad Tried to share the FMaterialUpdateContext & FRecreateRenderState as much as possible, to prevent many recreation of the graphic scene. This was done to improve the performance of Change Component Settings, and would also have some impact on other things like DeleteComponent, moving component to another level, creating a new landscape, etc.
The change also include a merge from DevMain to improve the perf of UpdateMaterialInstance

#jira none
#rb Jack.Porter, Uriel.Doyon
[FYI] Jeremy.Moore

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: michael.dupuis
#ROBOMERGE-SOURCE: CL 5045490 in //UE4/Main/...
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)

[CL 5128885 by michael dupuis in Dev-Anim branch]
2019-02-22 02:04:50 -05:00
..
Private
Tried to share the FMaterialUpdateContext & FRecreateRenderState as much as possible, to prevent many recreation of the graphic scene. This was done to improve the performance of Change Component Settings, and would also have some impact on other things like DeleteComponent, moving component to another level, creating a new landscape, etc.
2019-02-22 02:04:50 -05:00
Public
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4704791
2019-01-11 04:11:30 -05:00
LandscapeEditor.Build.cs
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4768627
2019-01-22 06:48:04 -05:00
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