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2bc9d9ed409d2a59d04a346e2018fd0c4db89a3a
UnrealEngineUWP
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Engine
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Alexander Sanoja
2bc9d9ed40
Refactored DataTable Rows for each row to be it's own widget, instead of 2 different widgets per row. Added double click editing to the Row Names column and resizing of the Row Names column.
...
#jira UETOOL-1715 #rb jason.stasik [CL 7438157 by Alexander Sanoja in Dev-Editor branch]
2019-07-18 11:04:33 -04:00
..
Developer
#jira UE-76027
2019-07-17 21:46:23 -04:00
Editor
Refactored DataTable Rows for each row to be it's own widget, instead of 2 different widgets per row. Added double click editing to the Row Names column and resizing of the Row Names column.
2019-07-18 11:04:33 -04:00
Programs
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) @7119039
2019-06-21 01:21:43 -04:00
Runtime
Added FCoreDelegates::OnBeforeHandleSystemError, this is to move registry writing for editor analytics before main crash reporting, since killing the editor process once the "Fatal error!" dialog pops up (and then freezes for a while during crash reporting) would cause an abnormal shutdown to be reported.
2019-07-17 07:53:50 -04:00
ThirdParty
MediaFramework: Added tps file for EXR 2.3.0.
2019-07-08 13:53:58 -04:00
UE4Client.Target.cs
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
2019-01-02 14:54:39 -05:00
UE4Editor.Target.cs
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
2019-01-02 14:54:39 -05:00
UE4Game.Target.cs
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
2019-01-02 14:54:39 -05:00
UE4Server.Target.cs
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
2019-01-02 14:54:39 -05:00