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#rb none #rnx #ROBOMERGE-OWNER: ryan.gerleve #ROBOMERGE-AUTHOR: ben.marsh #ROBOMERGE-SOURCE: CL 4718806 in //UE4/Main/... #ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking) [CL 4718825 by ben marsh in Dev-Networking branch]
33 lines
887 B
C#
33 lines
887 B
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class UnrealVersionSelectorTarget : TargetRules
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{
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public UnrealVersionSelectorTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Program;
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LinkType = TargetLinkType.Monolithic;
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LaunchModuleName = "UnrealVersionSelector";
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bBuildDeveloperTools = false;
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bUseMallocProfiler = false;
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bool bUsingSlate = (Target.Platform == UnrealTargetPlatform.Linux);
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if (bUsingSlate)
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{
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ExtraModuleNames.Add("EditorStyle");
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}
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bCompileICU = false;
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// Editor-only data, however, is needed
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bBuildWithEditorOnlyData = bUsingSlate;
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// Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine
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bCompileAgainstEngine = false;
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bCompileAgainstCoreUObject = bUsingSlate;
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}
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}
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