Files
UnrealEngineUWP/Engine/Source/Programs/UnrealVersionSelector/UnrealVersionSelector.Build.cs
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

23 lines
860 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealVersionSelector : ModuleRules
{
public UnrealVersionSelector(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Runtime/Launch/Public");
PublicIncludePaths.Add("Runtime/Launch/Private"); // Yuck. Required for RequiredProgramMainCPPInclude.h. (Also yuck).
if (Target.Platform == UnrealTargetPlatform.Linux)
{
PrivateDependencyModuleNames.AddRange(new string[] { "Core", "Projects", "DesktopPlatform", "CoreUObject", "ApplicationCore", "Slate", "SlateCore", "StandaloneRenderer", "SlateFileDialogs" });
PrivateDependencyModuleNames.AddRange(new string[] { "UnixCommonStartup" });
}
else
{
PrivateDependencyModuleNames.AddRange(new string[] { "Core", "Projects", "DesktopPlatform", "ApplicationCore" });
}
}
}