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/src/ROBOMERGE_ENGINE_Dev_Networking/Engine/Source/Runtime/Sockets/Private/BSDSockets/SocketsBSD.cpp - merging //UE4/Main/Engine/Source/Runtime/Sockets/Private/BSDSockets/SocketsBSD.cpp#20 -------------------------------------- Copying //UE4/Dev-Enterprise[at]4705006 to Dev-Main (//UE4/Dev-Main) #rb none #lockdown Nick.Penwarden #ROBOMERGE-OWNER: ryan.gerleve #ROBOMERGE-AUTHOR: francis.hurteau #ROBOMERGE-SOURCE: CL 4705151 in //UE4/Main/... #ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking) [CL 4712032 by ryan gerleve in Dev-Networking branch]
47 lines
1.1 KiB
C#
47 lines
1.1 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class UnrealMultiUserServer : ModuleRules
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{
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public UnrealMultiUserServer(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePaths.Add("Runtime/Launch/Public");
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PrivateIncludePaths.AddRange(
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new string[] {
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"Runtime/Launch/Private", // for LaunchEngineLoop.cpp include
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"ApplicationCore",
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"Projects",
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"CoreUObject",
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"Messaging",
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"MessagingCommon",
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}
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);
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// Networking Dependency
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Sockets",
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"Networking",
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"UdpMessaging",
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"Concert",
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"ConcertTransport",
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"ConcertSyncServer",
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"SessionServices",
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"Messaging",
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}
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);
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}
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}
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