Files
UnrealEngineUWP/Engine/Source/Programs/UnrealMultiUserServer/UnrealMultiUserServer.Build.cs
ryan gerleve b41214417e Resolving conflict from Dev-Enterprise.
/src/ROBOMERGE_ENGINE_Dev_Networking/Engine/Source/Runtime/Sockets/Private/BSDSockets/SocketsBSD.cpp - merging //UE4/Main/Engine/Source/Runtime/Sockets/Private/BSDSockets/SocketsBSD.cpp#20


--------------------------------------
Copying //UE4/Dev-Enterprise[at]4705006 to Dev-Main (//UE4/Dev-Main)

#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: francis.hurteau
#ROBOMERGE-SOURCE: CL 4705151 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4712032 by ryan gerleve in Dev-Networking branch]
2019-01-11 14:26:15 -05:00

47 lines
1.1 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealMultiUserServer : ModuleRules
{
public UnrealMultiUserServer(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Runtime/Launch/Public");
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/Launch/Private", // for LaunchEngineLoop.cpp include
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"ApplicationCore",
"Projects",
"CoreUObject",
"Messaging",
"MessagingCommon",
}
);
// Networking Dependency
PrivateDependencyModuleNames.AddRange(
new string[] {
"Sockets",
"Networking",
"UdpMessaging",
"Concert",
"ConcertTransport",
"ConcertSyncServer",
"SessionServices",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Messaging",
}
);
}
}