Files
UnrealEngineUWP/Engine/Source/Programs/SymbolDebugger/SymbolDebugger.Target.cs
ben marsh cf4a18955c Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4718806 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4718825 by ben marsh in Dev-Networking branch]
2019-01-14 12:15:37 -05:00

28 lines
784 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
[SupportedPlatforms(UnrealTargetPlatform.Win64, UnrealTargetPlatform.Mac)]
public class SymbolDebuggerTarget : TargetRules
{
public SymbolDebuggerTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Monolithic;
LaunchModuleName = "SymbolDebugger";
ExtraModuleNames.Add("EditorStyle");
bBuildDeveloperTools = false;
// SymbolDebugger doesn't ever compile with the engine linked in
bCompileAgainstEngine = false;
bCompileAgainstCoreUObject = true;
// SymbolDebugger.exe has no exports, so no need to verify that a .lib and .exp file was emitted by
// the linker.
bHasExports = false;
}
}