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/src/ROBOMERGE_ENGINE_Dev_Networking/Enterprise/Plugins/Editor/DatasmithFBXImporter/Source/DatasmithDeltaGenImporter/Private/DatasmithDeltaGenImporterAuxFiles.cpp - merging //UE4/Main/Enterprise/Plugins/Editor/DatasmithFBXImporter/Source/DatasmithDeltaGenImporter/Private/DatasmithDeltaGenImporterAuxFiles.cpp#1 /src/ROBOMERGE_ENGINE_Dev_Networking/Enterprise/Plugins/Editor/DatasmithFBXImporter/Source/DatasmithDeltaGenImporter/Private/DatasmithDeltaGenImporterAuxFiles.h - merging //UE4/Main/Enterprise/Plugins/Editor/DatasmithFBXImporter/Source/DatasmithDeltaGenImporter/Private/DatasmithDeltaGenImporterAuxFiles.h#1 /src/ROBOMERGE_ENGINE_Dev_Networking/Enterprise/Plugins/Editor/MDLImporter/Source/MDLImporter/Private/MDLImporterFactory.h - merging //UE4/Main/Enterprise/Plugins/Editor/MDLImporter/Source/MDLImporter/Private/MDLImporterFactory.h#1 -------------------------------------- Copying //UE4/Dev-Enterprise [at] cl 4784880 to Dev-Main (//UE4/Dev-Main) #rb none #lockdown Nick.Penwarden #ROBOMERGE-OWNER: ryan.gerleve #ROBOMERGE-AUTHOR: jeanmichel.dignard #ROBOMERGE-SOURCE: CL 4784913 in //UE4/Main/... #ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking) [CL 4788073 by ryan gerleve in Dev-Networking branch]
31 lines
971 B
C#
31 lines
971 B
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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[SupportedPlatforms(UnrealTargetPlatform.Win64)]
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public class WebRTCProxyTarget : TargetRules
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{
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public WebRTCProxyTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Program;
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LaunchModuleName = "WebRTCProxy";
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GlobalDefinitions.Add("WEBRTC_WIN");
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GlobalDefinitions.Add("INCL_EXTRA_HTON_FUNCTIONS");
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ExeBinariesSubFolder = "../../Source/Programs/PixelStreaming/WebRTCProxy/bin";
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// Lean and mean
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bBuildDeveloperTools = false;
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// No editor needed
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bBuildWithEditorOnlyData = false;
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// Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine
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bCompileAgainstEngine = false;
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bCompileAgainstCoreUObject = false;
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// Console application, not a Windows app (sets entry point to main(), instead of WinMain())
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bIsBuildingConsoleApplication = true;
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}
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}
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