Files
UnrealEngineUWP/Engine/Source/Programs/PixelStreaming/WebRTCProxy/WebRTCProxy.Target.cs
ryan gerleve efd1e98234 Resolving conflict.
/src/ROBOMERGE_ENGINE_Dev_Networking/Enterprise/Plugins/Editor/DatasmithFBXImporter/Source/DatasmithDeltaGenImporter/Private/DatasmithDeltaGenImporterAuxFiles.cpp - merging //UE4/Main/Enterprise/Plugins/Editor/DatasmithFBXImporter/Source/DatasmithDeltaGenImporter/Private/DatasmithDeltaGenImporterAuxFiles.cpp#1
/src/ROBOMERGE_ENGINE_Dev_Networking/Enterprise/Plugins/Editor/DatasmithFBXImporter/Source/DatasmithDeltaGenImporter/Private/DatasmithDeltaGenImporterAuxFiles.h - merging //UE4/Main/Enterprise/Plugins/Editor/DatasmithFBXImporter/Source/DatasmithDeltaGenImporter/Private/DatasmithDeltaGenImporterAuxFiles.h#1
/src/ROBOMERGE_ENGINE_Dev_Networking/Enterprise/Plugins/Editor/MDLImporter/Source/MDLImporter/Private/MDLImporterFactory.h - merging //UE4/Main/Enterprise/Plugins/Editor/MDLImporter/Source/MDLImporter/Private/MDLImporterFactory.h#1


--------------------------------------
Copying //UE4/Dev-Enterprise [at] cl 4784880 to Dev-Main (//UE4/Dev-Main)

#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: jeanmichel.dignard
#ROBOMERGE-SOURCE: CL 4784913 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4788073 by ryan gerleve in Dev-Networking branch]
2019-01-23 16:05:15 -05:00

31 lines
971 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
[SupportedPlatforms(UnrealTargetPlatform.Win64)]
public class WebRTCProxyTarget : TargetRules
{
public WebRTCProxyTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LaunchModuleName = "WebRTCProxy";
GlobalDefinitions.Add("WEBRTC_WIN");
GlobalDefinitions.Add("INCL_EXTRA_HTON_FUNCTIONS");
ExeBinariesSubFolder = "../../Source/Programs/PixelStreaming/WebRTCProxy/bin";
// Lean and mean
bBuildDeveloperTools = false;
// No editor needed
bBuildWithEditorOnlyData = false;
// Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine
bCompileAgainstEngine = false;
bCompileAgainstCoreUObject = false;
// Console application, not a Windows app (sets entry point to main(), instead of WinMain())
bIsBuildingConsoleApplication = true;
}
}