Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Scripts/GenerateDSYM.Automation.cs
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

28 lines
856 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System.Reflection;
using AutomationTool;
using UnrealBuildTool;
[Help(@"Generates IOS debug symbols for a remote project.")]
[Help("project=Name", @"Project name (required), i.e: -project=QAGame")]
[Help("config=Configuration", @"Project configuration (required), i.e: -config=Development")]
public class GenerateDSYM : BuildCommand
{
#region BaseCommand interface
public override void ExecuteBuild()
{
var ProjectName = ParseParamValue("project");
var Config = ParseParamValue("config");
var IPPExe = CombinePaths(CmdEnv.LocalRoot, "Engine/Binaries/DotNET/IOS/IPhonePackager.exe");
RunAndLog(CmdEnv, IPPExe, "RPC " + ProjectName + " -config " + Config + " GenDSYM");
}
#endregion
}