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#rb none #lockdown Nick.Penwarden #ROBOMERGE-OWNER: ryan.gerleve #ROBOMERGE-AUTHOR: ben.marsh #ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/... #ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking) [CL 4662413 by ben marsh in Dev-Networking branch]
32 lines
886 B
C++
32 lines
886 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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class SWindow;
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class FScopedSourceControlProgress
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{
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public:
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/**
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* Constructor.
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* Progress dialog is shown immediately (if possible) and is closed when this
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* object goes out of scope.
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* @param InText The text to display in the progress dialog. If this is empty the dialog will not be shown.
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* @param InOnCancelled The delegate to call when the cancel button is clicked.
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*/
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SOURCECONTROL_API FScopedSourceControlProgress(const FText& InText, const FSimpleDelegate& InOnCancelled = FSimpleDelegate());
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/** Destructor - closes the dialog */
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SOURCECONTROL_API ~FScopedSourceControlProgress();
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/** Makes sure the dialog is ticked */
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SOURCECONTROL_API void Tick();
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private:
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/** The window containing this progress window */
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TWeakPtr<class SWindow> WindowPtr;
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};
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