Files
UnrealEngineUWP/Engine/Source/Developer/ScreenShotComparisonTools/ScreenShotComparisonTools.Build.cs
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

46 lines
955 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ScreenShotComparisonTools : ModuleRules
{
public ScreenShotComparisonTools(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AutomationMessages",
"EditorStyle",
"ImageWrapper",
"Json",
"JsonUtilities",
"Slate",
"UnrealEdMessages",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"MessagingCommon",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Developer/ScreenShotComparisonTools/Private"
}
);
if (Target.bCompileAgainstEngine && Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PrecompileForTargets = PrecompileTargetsType.Any;
}
}
}