Files
UnrealEngineUWP/Engine/Source/Developer/MeshReductionInterface/Private/MeshReductionManagerModule.h
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

38 lines
1.2 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IMeshReductionManagerModule.h"
class IMeshReduction;
class IMeshMerging;
class FMeshReductionManagerModule : public IMeshReductionManagerModule
{
public:
FMeshReductionManagerModule();
virtual void StartupModule() override;
virtual void ShutdownModule() override;
/** Returns the mesh reduction plugin if available. */
virtual IMeshReduction* GetStaticMeshReductionInterface() const override;
/** Returns the mesh reduction plugin if available. */
virtual IMeshReduction* GetSkeletalMeshReductionInterface() const override;
/** Returns the mesh merging plugin if available. */
virtual IMeshMerging* GetMeshMergingInterface() const override;
virtual IMeshMerging* GetDistributedMeshMergingInterface() const override;
private:
/** Cached pointer to the mesh reduction interface. */
IMeshReduction* StaticMeshReduction;
/** Cached pointer to the mesh reduction interface. */
IMeshReduction* SkeletalMeshReduction;
/** Cached pointer to the mesh merging interface. */
IMeshMerging* MeshMerging;
/** Cached pointer to the distributed mesh merging interface. */
IMeshMerging* DistributedMeshMerging;
};