Files
UnrealEngineUWP/Engine/Source/Developer/MaterialUtilities/MaterialUtilities.Build.cs
chris gagnon aad5335ff6 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main)
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: chris.gagnon
#ROBOMERGE-SOURCE: CL 4676940 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4676943 by chris gagnon in Dev-Networking branch]
2019-01-02 15:37:07 -05:00

51 lines
1.1 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class MaterialUtilities : ModuleRules
{
public MaterialUtilities(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string [] {
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"Renderer",
"RHI",
"Landscape",
"UnrealEd",
"MaterialBaking",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MeshMergeUtilities",
}
);
PublicDependencyModuleNames.AddRange(
new string [] {
"MeshDescription",
"MeshDescriptionOperations",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Landscape",
"MeshMergeUtilities",
}
);
CircularlyReferencedDependentModules.AddRange(
new string[] {
"Landscape"
}
);
}
}