Files
UnrealEngineUWP/Engine/Source/Developer/LogVisualizer/Private/LogVisualizerSessionSettings.cpp
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

28 lines
832 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "LogVisualizerSessionSettings.h"
#if WITH_EDITOR
#include "UnrealEdMisc.h"
#endif // WITH_EDITOR
ULogVisualizerSessionSettings::ULogVisualizerSessionSettings(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
{
bEnableGraphsVisualization = false;
}
#if WITH_EDITOR
void ULogVisualizerSessionSettings::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
const FName Name = (PropertyChangedEvent.Property != nullptr) ? PropertyChangedEvent.Property->GetFName() : NAME_None;
#if 0 //FIXME: should we save this settings too? (SebaK)
if (!FUnrealEdMisc::Get().IsDeletePreferences())
{
SaveConfig();
}
#endif
SettingChangedEvent.Broadcast(Name);
}
#endif