Files
UnrealEngineUWP/Engine/Source/Developer/LogVisualizer/LogVisualizer.Build.cs
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

47 lines
811 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LogVisualizer : ModuleRules
{
public LogVisualizer(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"DesktopPlatform",
"MainFrame",
"LevelEditor"
}
);
PublicIncludePaths.AddRange(
new string[] {
"Runtime/Engine/Classes",
"Editor/WorkspaceMenuStructure/Public"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"ApplicationCore",
"InputCore",
"Json",
"Slate",
"SlateCore",
"EditorStyle",
"Engine",
"UnrealEd",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"DesktopPlatform",
"MainFrame",
}
);
}
}