Files
UnrealEngineUWP/Engine/Source/Developer/LocalizationService/Public/ScopedLocalizationServiceProgress.h
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

31 lines
935 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/SWindow.h"
class FScopedLocalizationServiceProgress
{
public:
/**
* Constructor.
* Progress dialog is shown immediately (if possible) and is closed when this
* object goes out of scope.
* @param InText The text to display in the progress dialog. If this is empty the dialog will not be shown.
* @param InOnCancelled The delegate to call when the cancel button is clicked.
*/
LOCALIZATIONSERVICE_API FScopedLocalizationServiceProgress(const FText& InText, const FSimpleDelegate& InOnCancelled = FSimpleDelegate());
/** Destructor - closes the dialog */
LOCALIZATIONSERVICE_API ~FScopedLocalizationServiceProgress();
/** Makes sure the dialog is ticked */
LOCALIZATIONSERVICE_API void Tick();
private:
/** The window containing this progress window */
TWeakPtr<class SWindow> WindowPtr;
};