Files
UnrealEngineUWP/Engine/Source/Developer/Linux/LinuxTargetPlatform/Classes/LinuxTargetSettings.h
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

45 lines
1.3 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
LinuxTargetSettings.h: Declares the ULinuxTargetSettings class.
=============================================================================*/
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "LinuxTargetSettings.generated.h"
/**
* Implements the settings for the Linux target platform.
*/
UCLASS(config=Engine, defaultconfig)
class LINUXTARGETPLATFORM_API ULinuxTargetSettings
: public UObject
{
public:
GENERATED_UCLASS_BODY()
/** Which of the currently enabled spatialization plugins to use on Windows. */
UPROPERTY(config, EditAnywhere, Category = "Audio")
FString SpatializationPlugin;
/** Which of the currently enabled reverb plugins to use on Windows. */
UPROPERTY(config, EditAnywhere, Category = "Audio")
FString ReverbPlugin;
/** Which of the currently enabled occlusion plugins to use on Windows. */
UPROPERTY(config, EditAnywhere, Category = "Audio")
FString OcclusionPlugin;
/**
* The collection of RHI's we want to support on this platform.
* This is not always the full list of RHI we can support.
*/
UPROPERTY(EditAnywhere, config, Category=Rendering)
TArray<FString> TargetedRHIs;
};