Files
UnrealEngineUWP/Engine/Source/Developer/GameplayDebugger/GameplayDebugger.Build.cs
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

48 lines
1.4 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class GameplayDebugger : ModuleRules
{
public GameplayDebugger(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"RenderCore",
"InputCore",
"SlateCore",
"Slate",
});
PrivateIncludePaths.AddRange(
new string[] {
"Developer/GameplayDebugger/Private",
"Developer/Settings/Public",
});
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"EditorStyle",
"UnrealEd",
"LevelEditor",
"PropertyEditor",
});
}
if (Target.bBuildDeveloperTools || (Target.Configuration != UnrealTargetConfiguration.Shipping && Target.Configuration != UnrealTargetConfiguration.Test))
{
PrecompileForTargets = PrecompileTargetsType.Any;
}
}
}
}