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#rb none #lockdown Nick.Penwarden #ROBOMERGE-OWNER: ryan.gerleve #ROBOMERGE-AUTHOR: ben.marsh #ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/... #ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking) [CL 4662413 by ben marsh in Dev-Networking branch]
42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class CrashReportHelper : ModuleRules
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{
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public CrashReportHelper( ReadOnlyTargetRules Target ) : base(Target)
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{
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PrivateIncludePaths.AddRange(
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new string[] {
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"Developer/CrashReportHelper/Private/",
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"Developer/CrashReportHelper/Private/Linux",
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"Developer/CrashReportHelper/Private/Mac",
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"Developer/CrashReportHelper/Private/Windows",
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"Developer/CrashReportHelper/Private/IOS",
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CrashDebugHelper",
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"XmlParser",
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"Analytics",
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"AnalyticsET",
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"HTTP",
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"Json",
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}
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);
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if (Target.Type == TargetType.Game)
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{
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IsRedistributableOverride = true;
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}
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else
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{
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PrecompileForTargets = PrecompileTargetsType.None;
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PublicDependencyModuleNames.Add("SourceControl");
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}
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}
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}
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