Files
UnrealEngineUWP/Engine/Source/Developer/CollectionManager/Private/CollectionManagerModule.cpp
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

36 lines
803 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "CollectionManagerModule.h"
#include "CollectionManager.h"
#include "CollectionManagerConsoleCommands.h"
IMPLEMENT_MODULE( FCollectionManagerModule, CollectionManager );
DEFINE_LOG_CATEGORY(LogCollectionManager);
void FCollectionManagerModule::StartupModule()
{
CollectionManager = new FCollectionManager();
ConsoleCommands = new FCollectionManagerConsoleCommands(*this);
}
void FCollectionManagerModule::ShutdownModule()
{
if (CollectionManager != NULL)
{
delete CollectionManager;
CollectionManager = NULL;
}
if (ConsoleCommands != NULL)
{
delete ConsoleCommands;
ConsoleCommands = NULL;
}
}
ICollectionManager& FCollectionManagerModule::Get() const
{
check(CollectionManager);
return *CollectionManager;
}