Files
UnrealEngineUWP/Engine/Source/Developer/AssetTools/AssetTools.Build.cs
lina halper 76003579dd Copying //UE4/Dev-Anim to Main (//UE4/Main)
[FYI] Laurent.Delayen, Thomas.Sarkanen
#rb: none
#lockdown thomas.sarkanen

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: lina.halper
#ROBOMERGE-SOURCE: CL 4715449 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4715461 by lina halper in Dev-Networking branch]
2019-01-11 22:36:30 -05:00

92 lines
2.0 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AssetTools : ModuleRules
{
public AssetTools(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Developer/AssetTools/Private");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"CurveAssetEditor",
"Engine",
"InputCore",
"ApplicationCore",
"Slate",
"SlateCore",
"EditorStyle",
"SourceControl",
"TextureEditor",
"UnrealEd",
"PropertyEditor",
"Kismet",
"Landscape",
"Foliage"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Analytics",
"AssetRegistry",
"ContentBrowser",
"CollectionManager",
"CurveAssetEditor",
"DesktopPlatform",
"EditorWidgets",
"GameProjectGeneration",
"PropertyEditor",
"ActorPickerMode",
"Kismet",
"MainFrame",
"MaterialEditor",
"MessageLog",
"Persona",
"FontEditor",
"AudioEditor",
"SourceControl",
"Landscape",
"SkeletonEditor",
"SkeletalMeshEditor",
"AnimationEditor",
"AnimationBlueprintEditor",
"AnimationModifiers"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetRegistry",
"ContentBrowser",
"CollectionManager",
"CurveTableEditor",
"DataTableEditor",
"DesktopPlatform",
"EditorWidgets",
"GameProjectGeneration",
"ActorPickerMode",
"MainFrame",
"MaterialEditor",
"MessageLog",
"Persona",
"FontEditor",
"AudioEditor",
"SkeletonEditor",
"SkeletalMeshEditor",
"AnimationEditor",
"AnimationBlueprintEditor",
"AnimationModifiers"
}
);
}
}