Files
UnrealEngineUWP/Engine/Build/BatchFiles/Linux/GenerateProjectFiles.sh
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

31 lines
1.3 KiB
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#!/bin/bash
# Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
echo
echo Setting up Unreal Engine 4 project files...
echo
# If ran from someone other then the script location we'll have the full base path
BASE_PATH="`dirname "$0"`"
# this is located inside an extra 'Linux' path unlike the Windows variant.
if [ ! -d "$BASE_PATH/../../../Binaries/DotNET" ]; then
echo GenerateProjectFiles ERROR: It looks like you're missing some files that are required in order to generate projects. Please check that you've downloaded and unpacked the engine source code, binaries, content and third-party dependencies before running this script.
exit 1
fi
if [ ! -d "$BASE_PATH/../../../Source" ]; then
echo GenerateProjectFiles ERROR: This script file does not appear to be located inside the Engine/Build/BatchFiles/Mac directory.
exit 1
fi
source "$BASE_PATH/SetupMono.sh" $BASE_PATH
if [ -f "$BASE_PATH/../../../Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" ]; then
xbuild "$BASE_PATH/../../../Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" /property:Configuration="Development" /p:TargetFrameworkVersion=v4.5 /verbosity:quiet /nologo
fi
# pass all parameters to UBT
mono "$BASE_PATH/../../../Binaries/DotNET/UnrealBuildTool.exe" -projectfiles "$@"