Files
UnrealEngineUWP/Engine/Source/Programs/UnrealCEFSubProcess
Matthew Griffin 3e9e41984e Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2858478)
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MAJOR FEATURES + CHANGES
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Change 2853169 on 2016/02/02 by Stephen.Ellis

	#jira UE-26348 Updated GitHub readme page to include notice that Releases branch currently contains 4.11 Preview code.

Change 2853250 on 2016/02/02 by Aaron.McLeran

	#jira UE-26305 No audio when melee minions attack in Orion

Change 2853341 on 2016/02/02 by Chris.Babcock

	Fix compile issue with GearVR for x86
	#jira UE-26382
	#ue4
	#android

Change 2853785 on 2016/02/03 by Robert.Manuszewski

	Fixing UnrealFrontend failing to launch due to missing plugin if there's a program (UHT) plugin that's enabled by default.

	#jira UE-25593

Change 2854011 on 2016/02/03 by Benn.Gallagher

	Fix for crash reimporting skeletal meshes when they are currently open in Persona
	#rb Thomas.Sarkanen
	#jira UE-26336

Change 2854039 on 2016/02/03 by Lauren.Ridge

	Changing font in Unreal Match 3 from Pirata One to Averia Serif

	#jira UE-26398

Change 2854085 on 2016/02/03 by Taizyd.Korambayil

	#jira UE-10975 Adjusted Rocks to Cover Seams

Change 2854182 on 2016/02/03 by Ben.Marsh

	Always add the 32-bit toolchain to the PATH environment variable. If we're VS2013 Express to cross-compile for a 64-bit target using a 32-bit toolchain, it needs the PATH environment variable updating to include the standard 32-bit toolchain so it can find MSPDB120.dll.

	Originally CL 2820925.

	#jira UE-25089

Change 2854402 on 2016/02/03 by Taizyd.Korambayil

	#jira UE-5479 Corrected Spelling

Change 2854439 on 2016/02/03 by Taizyd.Korambayil

	#jira UE-13971 Added Validation Checks to Orary BP and Removed unused Actor references from LevelBP

Change 2854469 on 2016/02/03 by Taizyd.Korambayil

	#jira UE-26023 Adjsuted Background Lighting settings to match 4.10

Change 2854549 on 2016/02/03 by Taizyd.Korambayil

	#jira UE-7043 Adjusted God Ray so that hard cutoff is not visible

Change 2854554 on 2016/02/03 by Ian.Shadden

	#UE4 #match3 fixing potential divide by 0
	#jira UEDOC-2869

Change 2854594 on 2016/02/03 by Rolando.Caloca

	UE4.11 - Integration from 2853796
	#jira UE-24967

	PC: Update D3D12 RHI

	- Fix more memory leaks upon device exit

	- Fix edge case where ResourceLocations were getting allocated in a pooled and un-pooled maner

	- Set ID3D12Object names with a utility function so we can easily disable naming if necessary

	- Update RHICreateRasterizerState to behave similarly to RHICreateDepthStencilState/RHICreateBlendState and avoid a copy of D3D12_RASTERIZER_DESC

Change 2854599 on 2016/02/03 by Rolando.Caloca

	UE4.11 - Compile fix
	#jira UE-24967

Change 2854630 on 2016/02/03 by Taizyd.Korambayil

	#jira UE-26314 Adjusted Location of Backdrop Asset so that it doesnt appear to be floating

Change 2854694 on 2016/02/03 by Taizyd.Korambayil

	#jira UE-26334 Corrected Spelling Error

Change 2854710 on 2016/02/03 by Michael.Trepka

	Improved Mac trackpad and Magic Mouse support in UMG and Texture editor viewports

	#jira UE-1450

Change 2855018 on 2016/02/03 by mason.seay

	Test assets for 3D Stereo Spread

	#jira UE-24473

Change 2855154 on 2016/02/03 by Dan.Oconnor

	Fix for crash when a blueprint enum colides with a a details customization name
	#jira UE-23921

Change 2855350 on 2016/02/04 by Dmitriy.Dyomin

	Fixed: StrategyGame and Sun Temple levels render as black on the several Mobile devices
	Added workaround for GL_EXT_shader_framebuffer_fetch on Adreno devices
	Added support for framebuffer fetch in ES3.0
	#jira UE-25747

Change 2855475 on 2016/02/04 by Jurre.deBaare

	UE-25235 incorrect #endif caused issue with colour for visible collision components
	#rb Thomas.Sarkanen

[CL 2863046 by Matthew Griffin in Main branch]
2016-02-11 09:44:56 -05:00
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