Files
UnrealEngineUWP/Engine/Source/Editor/WorkspaceMenuStructure/Public/WorkspaceMenuStructureModule.h
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

53 lines
1.3 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
class FWorkspaceMenuStructure;
class IWorkspaceMenuStructure;
/**
* The module that defines a structure of the workspace menu.
* Tab spawners place themselves into one of the categories/groups
* in this structure upon registration.
*/
class FWorkspaceMenuStructureModule : public IModuleInterface
{
public:
virtual ~FWorkspaceMenuStructureModule() {}
virtual void StartupModule();
virtual void ShutdownModule();
/** @return The menu structure that is populated by tab spawners */
virtual const IWorkspaceMenuStructure& GetWorkspaceMenuStructure() const;
/** Reset the "Level Editor" category to its default state */
virtual void ResetLevelEditorCategory();
/** Reset the "Tools" category to its default state */
virtual void ResetToolsCategory();
private:
TSharedPtr<class FWorkspaceMenuStructure> WorkspaceMenuStructure;
};
namespace WorkspaceMenu
{
inline FWorkspaceMenuStructureModule& GetModule()
{
return FModuleManager::LoadModuleChecked<FWorkspaceMenuStructureModule>("WorkspaceMenuStructure");
}
inline const IWorkspaceMenuStructure& GetMenuStructure()
{
return GetModule().GetWorkspaceMenuStructure();
}
}