Files
UnrealEngineUWP/Engine/Source/Editor/IntroTutorials/Private/STutorialLoading.h
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

28 lines
543 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SCompoundWidget.h"
class SWindow;
class STutorialLoading : public SCompoundWidget
{
SLATE_BEGIN_ARGS(STutorialLoading) {}
SLATE_ARGUMENT(TWeakPtr<SWindow>, ContextWindow)
SLATE_END_ARGS()
public:
/** Widget constructor */
void Construct(const FArguments& InArgs);
private:
/** Window where loading visual will be displayed */
TWeakPtr<SWindow> ContextWindow;
};