Files
UnrealEngineUWP/Engine/Source/Developer/Windows/WindowsClientTargetPlatform/Private/WindowsClientTargetPlatformModule.cpp
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

39 lines
798 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "GenericWindowsTargetPlatform.h"
#include "Interfaces/ITargetPlatformModule.h"
/** Holds the target platform singleton. */
static ITargetPlatform* Singleton = nullptr;
/**
* Module for the Windows target platform as a server.
*/
class FWindowsClientTargetPlatformModule
: public ITargetPlatformModule
{
public:
virtual ~FWindowsClientTargetPlatformModule( )
{
Singleton = nullptr;
}
virtual ITargetPlatform* GetTargetPlatform( )
{
if (Singleton == nullptr)
{
Singleton = new TGenericWindowsTargetPlatform<false, false, true>();
}
return Singleton;
}
};
IMPLEMENT_MODULE(FWindowsClientTargetPlatformModule, WindowsClientTargetPlatform);