Files
UnrealEngineUWP/Engine/Source/Developer/MaterialUtilities/MaterialUtilities.Build.cs
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

50 lines
1.0 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class MaterialUtilities : ModuleRules
{
public MaterialUtilities(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string [] {
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"Renderer",
"RHI",
"Landscape",
"UnrealEd",
"MaterialBaking",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MeshMergeUtilities",
}
);
PublicDependencyModuleNames.AddRange(
new string [] {
"RawMesh",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Landscape",
"MeshMergeUtilities",
}
);
CircularlyReferencedDependentModules.AddRange(
new string[] {
"Landscape"
}
);
}
}