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* Query the file version of dlls to be loaded so it can be compared against the min required version, in addition to ensuring the dll can be loaded * Unload dlls after verifying they can be loaded * Check bundled dlls first as dlls from an application's directory will be preferred when LoadLibrary is called. * Check version of directx dlls * Remove x86 logic, Win32 hasn't been supported for years * Fix static analysis warnings #jira UE-188536 #rb David.Harvey [CL 27961367 by joe kirchoff in ue5-main branch]
29 lines
835 B
C#
29 lines
835 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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[SupportedConfigurations(UnrealTargetConfiguration.Debug, UnrealTargetConfiguration.Development, UnrealTargetConfiguration.Shipping)]
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[SupportedPlatforms("Win64")]
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public class BootstrapPackagedGameTarget : TargetRules
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{
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public BootstrapPackagedGameTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Program;
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LinkType = TargetLinkType.Monolithic;
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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LaunchModuleName = "BootstrapPackagedGame";
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bUseStaticCRT = true;
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bUseSharedPCHs = false;
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// Disable all parts of the editor.
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bBuildDeveloperTools = false;
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bCompileICU = false;
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bBuildWithEditorOnlyData = false;
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bCompileAgainstEngine = false;
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bCompileAgainstCoreUObject = false;
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}
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}
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