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* Query the file version of dlls to be loaded so it can be compared against the min required version, in addition to ensuring the dll can be loaded * Unload dlls after verifying they can be loaded * Check bundled dlls first as dlls from an application's directory will be preferred when LoadLibrary is called. * Check version of directx dlls * Remove x86 logic, Win32 hasn't been supported for years * Fix static analysis warnings #jira UE-188536 #rb David.Harvey [CL 27961367 by joe kirchoff in ue5-main branch]
13 lines
296 B
C#
13 lines
296 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class BootstrapPackagedGame : ModuleRules
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{
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public BootstrapPackagedGame(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicSystemLibraries.Add("shlwapi.lib");
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PublicSystemLibraries.Add("version.lib");
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}
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}
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