Files
UnrealEngineUWP/Engine/Source/Programs/BreakpadSymbolEncoder/BreakpadSymbolEncoder.Target.cs
neil henning 97a760cc05 Build BreakpadSymbolEncoder via UBT and make it ignore INLINE lines in the psym inputs.
#rb Brandon.Schaefer

[CL 33507547 by neil henning in ue5-main branch]
2024-05-08 03:54:28 -04:00

34 lines
928 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
[SupportedPlatforms("Linux", "Win64")]
public class BreakpadSymbolEncoderTarget : TargetRules
{
public BreakpadSymbolEncoderTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Monolithic;
LaunchModuleName = "BreakpadSymbolEncoder";
// Make SymsLibDump the shipping version
UndecoratedConfiguration = UnrealTargetConfiguration.Shipping;
// Lean and mean
bBuildDeveloperTools = false;
// Compile out references from Core to the rest of the engine
bCompileAgainstEngine = false;
bCompileAgainstCoreUObject = false;
// Logs are still useful to print the results
bUseLoggingInShipping = true;
// Make a console application under Windows, so entry point is main() everywhere
bIsBuildingConsoleApplication = true;
bUseUnityBuild = false;
}
}