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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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2af7a3dd67c2622e4bd75706cd3cc7548122fd71
UnrealEngineUWP/Engine/Source/Developer/Windows
History
Yuriy ODonnell 9ab9403717 ShaderMinifier - Track and output line directives
#rb Jason.Nadro
#preflight 63406dd22a0a2c1ead8d1145

[CL 22405822 by Yuriy ODonnell in ue5-main branch]
2022-10-07 14:31:38 -04:00
..
LiveCoding
Updated ../Engine/Source/Developer/... to inline gen.cpp files
2022-09-24 13:31:25 -04:00
LiveCodingServer
Fix crash issue when LiveCodingConsole is run independently.
2022-08-30 11:41:54 -04:00
ShaderFormatD3D
ShaderMinifier - Track and output line directives
2022-10-07 14:31:38 -04:00
WindowsPlatformEditor
Replacing legacy EditorStyle calls with AppStyle
2022-05-09 13:12:28 -04:00
WindowsTargetPlatform
Add CVar r.RayTracing.RequireSM6 (default=0) to explicitly control when ray tracing shaders/features should be available, instead of relying on project target platform shader model settings. This is required because target platform settings are not available when running a packaged game.
2022-09-12 16:27:08 -04:00
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