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Moving files from the plugins dir to the editor modules dir #jira none #rb me #rnx [CL 15021756 by ben hoffman in ue5-main branch]
22 lines
784 B
C++
22 lines
784 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "BlueprintEditorLibraryModule.h"
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#define LOCTEXT_NAMESPACE "FBlueprintEditorLibraryModule"
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void FBlueprintEditorLibraryModule::StartupModule()
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{
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// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
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UE_LOG(LogTemp, Warning, TEXT("BP Editor Lib Loaded"));
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}
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void FBlueprintEditorLibraryModule::ShutdownModule()
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{
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// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
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// we call this function before unloading the module.
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UE_LOG(LogTemp, Warning, TEXT("BP Editor Lib Loaded"));
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}
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(FBlueprintEditorLibraryModule, BlueprintEditorLibrary) |