Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintEditorLibrary/Private/BlueprintEditorLibraryModule.cpp
ben hoffman 2aec599313 make the BP editor library an engine module instead of a plugin
Moving files from the plugins dir to the editor modules dir

#jira none
#rb me
#rnx

[CL 15021756 by ben hoffman in ue5-main branch]
2021-01-08 14:20:49 -04:00

22 lines
784 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "BlueprintEditorLibraryModule.h"
#define LOCTEXT_NAMESPACE "FBlueprintEditorLibraryModule"
void FBlueprintEditorLibraryModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
UE_LOG(LogTemp, Warning, TEXT("BP Editor Lib Loaded"));
}
void FBlueprintEditorLibraryModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
UE_LOG(LogTemp, Warning, TEXT("BP Editor Lib Loaded"));
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FBlueprintEditorLibraryModule, BlueprintEditorLibrary)