This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
2aeafac0fc554db91f9daf68e3ab04d0ca64ef5a
UnrealEngineUWP
/
Engine
/
Source
/
Editor
/
GraphEditor
History
dan oconnor
40e74fa28f
Rework SGraphActionMenu such that there is no need to walk all existing nodes during menu building, GetLeafNodes is instead called only during keyboard navigation. This speeds up asynchronous (and synchronous) action menu construction. FGraphActionNode now tracks the number of 'leaf' nodes that have been added to it, SGraphActionMenu now tracks the selected node, rather than its leaf index (which is unstable and would require expensive recalculation)
...
#rb Phillip.Kavan #jira UE-211244 [CL 32716387 by dan oconnor in ue5-main branch]
2024-04-03 20:04:53 -04:00
..
Private
Rework SGraphActionMenu such that there is no need to walk all existing nodes during menu building, GetLeafNodes is instead called only during keyboard navigation. This speeds up asynchronous (and synchronous) action menu construction. FGraphActionNode now tracks the number of 'leaf' nodes that have been added to it, SGraphActionMenu now tracks the selected node, rather than its leaf index (which is unstable and would require expensive recalculation)
2024-04-03 20:04:53 -04:00
Public
Rework SGraphActionMenu such that there is no need to walk all existing nodes during menu building, GetLeafNodes is instead called only during keyboard navigation. This speeds up asynchronous (and synchronous) action menu construction. FGraphActionNode now tracks the number of 'leaf' nodes that have been added to it, SGraphActionMenu now tracks the selected node, rather than its leaf index (which is unstable and would require expensive recalculation)
2024-04-03 20:04:53 -04:00
GraphEditor.Build.cs
…