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2ad77167922b0dcb091ab24db06ae476255eb44e
UnrealEngineUWP/Engine/Source
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andriy tylychko 2ad7716792 fixed TMediaObjectPool::Num(): it's a const method that lock a mutex inside. To make it compilable the mutex should be mutable
#rb:rex.hill
#jira:none

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: andriy.tylychko
#ROBOMERGE-SOURCE: CL 5282425 via CL 5282428 via CL 5292187 via CL 5292306
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 5299461 by andriy tylychko in Dev-Networking branch]
2019-03-05 15:19:51 -05:00
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Developer
Workaround for corrupt minidumps on Windows 10 v1709. Bundle a working version of dbghelp.dll with the application, and attempt load it at startup before loading the system version. Disabled for any targets using CrashDebugHelper, which depends on a matching version of dbgeng.dll (which we can't distribute).
2019-03-04 13:03:15 -05:00
Editor
Allow LOD in the geo/skinning workflow
2019-03-04 16:59:56 -05:00
Programs
UE-68313 Advertising Identified (IDFA) code for iOS should be optional in the Engine
2019-03-04 16:59:54 -05:00
Runtime
fixed TMediaObjectPool::Num(): it's a const method that lock a mutex inside. To make it compilable the mutex should be mutable
2019-03-05 15:19:51 -05:00
ThirdParty
Checking in xxHash license file for TPS process. #RB none
2019-03-04 20:58:38 -05:00
UE4Client.Target.cs
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UE4Editor.Target.cs
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UE4Game.Target.cs
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UE4Server.Target.cs
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