dan elksnitis
2acbcb9533
[shaders]
...
- add new fields to FShaderCompilerOutput which should be populated with the shader source and entry point name if modified by a backend compile process (in a format implementing the independent preprocessing API). this is intended to supercede "OptionalFinalShaderSource" for such shader formats, as well as being used as the source for preprocessed debug dumps when enabled.
- modify the PCD3D shader format to use these fields as intended (and so fix the debug output for pipelines which remove unused interpolators to match the final modified source).
#rb Laura.Hermanns
#preflight 64777f850848b7126dda194c
[CL 25706448 by dan elksnitis in ue5-main branch]
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