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UnrealEngineUWP
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UnrealEngineUWP
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Ben Marsh
6f927647b1
Changing C# code over to using EpicGames.Core over DotNETCommon.
...
#rb none #rnx [CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00
..
DeploymentInterface
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
DeploymentServer
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
DeploymentServerLauncher
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
iPhonePackager
Changing C# code over to using EpicGames.Core over DotNETCommon.
2020-12-21 23:07:37 -04:00
MobileDeviceInterface
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
UDKRemote
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
UnrealLaunchDaemon
UE5 - This is the first step of an upcomming TaskGraph refactoring. New Frontends will be comming at a later time. The goal of this Step is to have a common Backend and prove its performance as well as stability. We have proven that the Taskpool and the TaskGraph can run on the same Backend. The Performance has been tested in Fortnite and is comparable on Android as well as PS4. We have completed all the Engine Test sucessfully, tested the Texture and Shader-compilation as well as cooking pipeline extensively and have run Reverb and Frosty. The Backend is disabled by default and can be enabled with -TaskGraphForceNewBackend Commandline option
2020-11-30 16:27:34 -04:00