Files
UnrealEngineUWP/Engine/Source/Programs/ReplicationSystemLowLevelTests/ReplicationSystemLowLevelTests.Build.cs
chris constantinescu 735dba1e66 LLT metadata generation fixes:
- make files readable when (re)generating
- make more platforms non-runnable by default
- adjust binaries path for plugins
- supported platforms are generated from TestMetadata instead of C# attribute

New tests brought to Horde: EventLoop and StateGraph

#rb Jerome.Delattre
#jira UE-192549

[CL 27184032 by chris constantinescu in ue5-main branch]
2023-08-17 16:15:06 -04:00

37 lines
755 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ReplicationSystemLowLevelTests : TestModuleRules
{
public ReplicationSystemLowLevelTests(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"IrisCore",
"ReplicationSystemTestPlugin",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"Engine",
"RHI",
"SlateCore",
"InputCore",
"ApplicationCore"
}
);
UpdateBuildGraphPropertiesFile(new Metadata() {
TestName = "ReplicationSystem",
TestShortName = "Replication System",
SupportedPlatforms = { UnrealTargetPlatform.Win64, UnrealTargetPlatform.Linux }
});
}
}