Files
UnrealEngineUWP/Engine/Source/Programs/ReplicationSystemTest/ReplicationSystemTest.Build.cs
christopher waters 6a4206d490 Removing bad Launch include paths from programs.
[CL 24328631 by christopher waters in ue5-main branch]
2023-02-20 17:39:13 -05:00

38 lines
834 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ReplicationSystemTest : ModuleRules
{
public ReplicationSystemTest(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.Add("Launch");
PrivateIncludePathModuleNames.Add("DerivedDataCache");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"ApplicationCore",
"AutomationController",
"AutomationWorker",
"Core",
"Projects",
"Engine",
"HeadMountedDisplay",
"InstallBundleManager",
"MediaUtils",
"MRMesh",
"MoviePlayer",
"MoviePlayerProxy",
"PreLoadScreen",
"ProfilerService",
"ReplicationSystemTestPlugin",
"SessionServices",
"SlateNullRenderer",
"SlateRHIRenderer",
"ProfileVisualizer",
}
);
}
}