Files
UnrealEngineUWP/Engine/Source/Programs/ReplicationSystemLowLevelTests/ReplicationSystemLowLevelTests.Build.cs
chris constantinescu 84bb87d719 Rrestrict test metadata to test mode
Step verified job 66390cb0242b321d4c9d98a6
#jira UE-214088

[CL 33461215 by chris constantinescu in ue5-main branch]
2024-05-06 13:09:50 -04:00

44 lines
975 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ReplicationSystemLowLevelTests : TestModuleRules
{
static ReplicationSystemLowLevelTests()
{
if (InTestMode)
{
TestMetadata = new Metadata();
TestMetadata.TestName = "ReplicationSystem";
TestMetadata.TestShortName = "Replication System";
TestMetadata.SupportedPlatforms.Add(UnrealTargetPlatform.Linux);
TestMetadata.SupportedPlatforms.Add(UnrealTargetPlatform.LinuxArm64);
TestMetadata.PlatformRunContainerized.Add(UnrealTargetPlatform.LinuxArm64, true);
}
}
public ReplicationSystemLowLevelTests(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"IrisCore",
"ReplicationSystemTestPlugin",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"Engine",
"RHI",
"SlateCore",
"InputCore",
"ApplicationCore"
}
);
}
}