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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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2a34cf287c1f3429535b92a6720ad29822779abb
UnrealEngineUWP/Engine/Source/Runtime/UMG
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nick darnell 937d66506d Fixing the compile issue in the generated class to reference a defined variable for the class to use that the widget was generated as part of.
#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: nick.darnell
#ROBOMERGE-SOURCE: CL 6724641 via CL 6724704 via CL 6755124 via CL 6755474
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim) (v365-6733468)

[CL 6795651 by nick darnell in Dev-Anim branch]
2019-06-03 08:51:16 -04:00
..
Private
Fixing the compile issue in the generated class to reference a defined variable for the class to use that the widget was generated as part of.
2019-06-03 08:51:16 -04:00
Public
Slate - Widgets now attach reflection data only once, not every time we syncronize properties, which would actually be a small psuedoleak at editor time. We no longer include the TWeakObjectPtr<> for the userwidget class responsible for creating the Widget in shipping builds. Increased the default trip for 'number of excessive invalidation frame streak' to 60. Fixing a bug where cooked widget templates wouldn't set the widget class responsible for creating the widget, and so none of the debugging info came through as useful information, that should now be fixed.
2019-06-03 08:32:45 -04:00
UMG.Build.cs
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim)
2019-02-06 14:35:56 -05:00
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