Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
2a34cf287c1f3429535b92a6720ad29822779abb
UnrealEngineUWP/Engine/Source/Developer/MaterialUtilities
History
kevin ortegren 15d2e7a1e8 Reworked the Pre-Skinned Local Bounds node. Now outputs Half Extents, Extents, Min or Max of the bounding box. Also added tootips to the pins. This was added to the 12 bytes of padding in the primitive uniform buffer, so no increase in size. This is compatible with previous usage of the node.
#rb none
[FYI] krzysztof.narkowicz

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: kevin.ortegren
#ROBOMERGE-SOURCE: CL 6615540 via CL 6616138 via CL 6616149
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim) (v365-6733468)

[CL 6739384 by kevin ortegren in Dev-Anim branch]
2019-05-31 16:44:22 -04:00
..
Private
Reworked the Pre-Skinned Local Bounds node. Now outputs Half Extents, Extents, Min or Max of the bounding box. Also added tootips to the pins. This was added to the 12 bytes of padding in the primitive uniform buffer, so no increase in size. This is compatible with previous usage of the node.
2019-05-31 16:44:22 -04:00
Public
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4683693
2019-01-07 05:38:46 -05:00
MaterialUtilities.Build.cs
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4683693
2019-01-07 05:38:46 -05:00
Powered by Gitea Page: 304ms Template: 22ms
English
English
Licenses API