Files
UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/Tasks/StateTreeDelayTask.cpp
mikko mononen 2a196bac7c StateTree:
- Changed existing conditions to use the simpler instance data getter
- Added UObject based conditions
- Renamed condition file for consistency

#rb Mieszko.Zielinski
#preflight 6304879ca45b007ea268d917

[CL 21512046 by mikko mononen in ue5-main branch]
2022-08-23 13:04:52 -04:00

24 lines
913 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "StateTreeDelayTask.h"
#include "StateTreeExecutionContext.h"
#include "StateTreeLinker.h"
EStateTreeRunStatus FStateTreeDelayTask::EnterState(FStateTreeExecutionContext& Context, const EStateTreeStateChangeType ChangeType, const FStateTreeTransitionResult& Transition) const
{
InstanceDataType& InstanceData = Context.GetInstanceData<InstanceDataType>(*this);
InstanceData.Time = 0.f;
return EStateTreeRunStatus::Running;
}
EStateTreeRunStatus FStateTreeDelayTask::Tick(FStateTreeExecutionContext& Context, const float DeltaTime) const
{
InstanceDataType& InstanceData = Context.GetInstanceData<InstanceDataType>(*this);
InstanceData.Time += DeltaTime;
return InstanceData.Duration <= 0.0f ? EStateTreeRunStatus::Running : (InstanceData.Time < InstanceData.Duration ? EStateTreeRunStatus::Running : EStateTreeRunStatus::Succeeded);
}