Files
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Public/CrowdManagerBase.h
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

18 lines
510 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CrowdManagerBase.generated.h"
/** Base class for Crowd Managers. If you want to create a custom crowd manager
* implement a class extending this one and set UNavigationSystem::CrowdManagerClass
* to point at your class */
UCLASS(Abstract, Transient)
class NAVIGATIONSYSTEM_API UCrowdManagerBase : public UObject
{
GENERATED_BODY()
public:
virtual void Tick(float DeltaTime) PURE_VIRTUAL(UCrowdManagerBase::Tick, );
};