Files
UnrealEngineUWP/Engine/Source/Runtime/LiveLinkInterface/Public/ILiveLinkInterfaceModule.h
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

35 lines
802 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
class ILiveLinkInterfaceModule
: public IModuleInterface
{
public:
/**
* Gets a reference to the live link interface module instance.
*
* @return A reference to the live link interface module.
*/
static ILiveLinkInterfaceModule& Get()
{
#if PLATFORM_IOS
static ILiveLinkInterfaceModule& LiveLinkInterfaceModule = FModuleManager::LoadModuleChecked<ILiveLinkInterfaceModule>("LiveLinkInterface");
return LiveLinkInterfaceModule;
#else
return FModuleManager::LoadModuleChecked<ILiveLinkInterfaceModule>("LiveLinkInterface");
#endif
}
public:
/** Virtual destructor. */
virtual ~ILiveLinkInterfaceModule() { }
};