Files
UnrealEngineUWP/Engine/Source/Runtime/LevelSequence/Private/LevelSequenceModule.h
Max Chen edcab9950f Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
#rb none

[CL 4664858 by Max Chen in Dev-Sequencer branch]
2018-12-15 23:56:00 -05:00

32 lines
1.0 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ILevelSequenceModule.h"
/**
* Implements the LevelSequence module.
*/
class FLevelSequenceModule : public ILevelSequenceModule
{
public:
// IModuleInterface interface
virtual void StartupModule() override;
virtual void ShutdownModule() override;
// ILevelSequenceModule interface
virtual FDelegateHandle RegisterObjectSpawner(FOnCreateMovieSceneObjectSpawner InOnCreateMovieSceneObjectSpawner) override;
virtual void UnregisterObjectSpawner(FDelegateHandle InHandle) override;
/** Populate the specified array with all currently registered object spawners */
void GenerateObjectSpawners(TArray<TSharedRef<IMovieSceneObjectSpawner>>& OutSpawners) const;
public:
/** List of object spawner delegates used to extend the spawn register */
TArray< FOnCreateMovieSceneObjectSpawner > OnCreateMovieSceneObjectSpawnerDelegates;
/** Internal delegate handle used for spawning actors */
FDelegateHandle OnCreateMovieSceneObjectSpawnerDelegateHandle;
};