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24 lines
769 B
C++
24 lines
769 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "LevelSequenceBurnIn.h"
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ULevelSequenceBurnIn::ULevelSequenceBurnIn( const FObjectInitializer& ObjectInitializer )
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: Super(ObjectInitializer)
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{
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}
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void ULevelSequenceBurnIn::TakeSnapshotsFrom(ALevelSequenceActor& InActor)
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{
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LevelSequenceActor = &InActor;
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if (ensure(InActor.SequencePlayer))
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{
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InActor.SequencePlayer->OnSequenceUpdated().AddUObject(this, &ULevelSequenceBurnIn::OnSequenceUpdated);
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InActor.SequencePlayer->TakeFrameSnapshot(FrameInformation);
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}
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}
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void ULevelSequenceBurnIn::OnSequenceUpdated(const UMovieSceneSequencePlayer& Player, FFrameTime CurrentTime, FFrameTime PreviousTime)
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{
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static_cast<const ULevelSequencePlayer&>(Player).TakeFrameSnapshot(FrameInformation);
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}
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