Files
UnrealEngineUWP/Engine/Source/Runtime/LevelSequence/Private/LevelSequenceBurnIn.cpp
Max Chen edcab9950f Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
#rb none

[CL 4664858 by Max Chen in Dev-Sequencer branch]
2018-12-15 23:56:00 -05:00

24 lines
769 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "LevelSequenceBurnIn.h"
ULevelSequenceBurnIn::ULevelSequenceBurnIn( const FObjectInitializer& ObjectInitializer )
: Super(ObjectInitializer)
{
}
void ULevelSequenceBurnIn::TakeSnapshotsFrom(ALevelSequenceActor& InActor)
{
LevelSequenceActor = &InActor;
if (ensure(InActor.SequencePlayer))
{
InActor.SequencePlayer->OnSequenceUpdated().AddUObject(this, &ULevelSequenceBurnIn::OnSequenceUpdated);
InActor.SequencePlayer->TakeFrameSnapshot(FrameInformation);
}
}
void ULevelSequenceBurnIn::OnSequenceUpdated(const UMovieSceneSequencePlayer& Player, FFrameTime CurrentTime, FFrameTime PreviousTime)
{
static_cast<const ULevelSequencePlayer&>(Player).TakeFrameSnapshot(FrameInformation);
}