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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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2a04c5bedbd97d3c975167534ec0069fd4bdab18
UnrealEngineUWP/Engine/Source/Editor/UMGEditor
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mike zyracki c16962d860 Added layering support to FLinearColor to fix keying bugs. Also added Margins and 2D Transforms layering support to it's key editors so we can now properly key additve sections for them.
#jira UE-70180
#rb max.chen

#ROBOMERGE-SOURCE: CL 5038449 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5038467 by mike zyracki in Main branch]
2019-02-18 12:17:54 -05:00
..
Classes
Merging The Engine directory from //UE4/Dev-Main to //UE4/Dev-Editor upto CL 4698813
2019-01-14 16:55:55 -05:00
Private
Added layering support to FLinearColor to fix keying bugs. Also added Margins and 2D Transforms layering support to it's key editors so we can now properly key additve sections for them.
2019-02-18 12:17:54 -05:00
Public
UMG Compiler - During compilation, we now check to see if the widget tree on widget blueprints is valid. Through some unknown means, the widget tree on the WidgetBlueprint was being detatched as a DefaultSubobject, and WidgetBlueprints ended up with two WidgetTrees. This bit of code now scans to make sure there is no abandoned tree, and fixes up the correct widget tree to be the proper default subobject with the correct name.
2019-01-31 16:13:37 -05:00
UMGEditor.Build.cs
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
2019-01-02 14:54:39 -05:00
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